Hey all! Been a while since the last build, huh? After a vacation and some time spent troubleshooting hardware issues, here's the latest on how the game's going so far. Let's get to the changelog!
-Partial controller/haptic feedback support has been implemented! Currently you still can't navigate menus or perform more niche actions (activating the spawn panel, picking up objects, etc) but feel free to plug a controller in and check out how it feels so far! A controller layout guide isn't currently available in game, but if you've played any modern shooters you should get the hang of the controls relatively quickly.
-You can now double jump! While not particularly useful for gaining tons of height, your second jump will amplify your lateral acceleration for clearing that extra bit of distance to reach a far platform.
-Sliding has been given a massive buff to travel distance and speed! This still needs tweaking to function as intended in all scenarios, so give it a try and let me know what you think.
-You have a new friend(?) who passively follows you around the arena map. I'll be keeping her story details under wraps for the time being ;)
-Other miscellaneous behind-the-scenes fixes, tweaks and optimizations.
That's all for now, I'll be getting back in the proper swing of things soon so stay tuned! Cheers
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